Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qMdKv-epQKM-aFj5H-yWSb9-Ad5FP | 24/14/5 | 128.2 | 1.85 | 2026-07-04 23:25:40 · 36m 14s | |
| CSGO-CiFjr-9cr5O-tToTU-GAZap-nrXwP | 25/11/4 | 134.9 | 1.88 | 2026-07-04 22:38:12 · 30m 0s | |
| CSGO-7bmYm-ph8yV-iytZJ-HDjRV-URqmJ | 14/14/4 | 101.0 | 1.31 | 2026-07-04 22:04:59 · 27m 5s | |
| CSGO-paser-OZSxt-c5PdC-YidzA-7TQ7B | 16/15/5 | 79.0 | 1.04 | 2026-06-29 09:25:48 · 35m 38s | |
| CSGO-Sy57C-QPrj7-64NPC-NWsTp-4DmsF | 7/9/2 | 48.8 | 0.83 | 2026-06-13 16:15:03 · 28m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.