Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D9fkx-tXjp6-nCf6Q-xs5tk-2sUvD | 20/14/5 | 105.5 | 1.43 | 2026-06-27 15:41:06 · 27m 27s | |
| CSGO-45WSs-heib6-DdQDz-L8GU8-WzfyC | 30/13/8 | 138.5 | 2.03 | 2026-06-24 20:16:44 · 33m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.