Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zD8yd-rYYzf-fOJ6F-CJAio-u4XbD | 10/13/3 | 49.1 | 0.81 | 2026-06-25 21:20:05 Β· 34m 58s | |
| CSGO-h2ZRO-a3LKh-PbdXU-h7Mo4-kAXHK | 9/19/4 | 35.5 | 0.54 | 2026-06-22 22:47:06 Β· 32m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.