Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9e2Uw-tXecB-vCJJ7-7GToX-462NF | 16/15/6 | 57.2 | 1.06 | 2026-07-04 19:47:03 · 37m 10s | |
| CSGO-5LhiK-P5dw5-EW8zk-beDhU-ekAUM | 15/13/4 | 78.6 | 1.28 | 2026-07-03 05:29:08 · 35m 59s | |
| CSGO-CNWHJ-BPkNv-jhGDx-VCRer-T3kwG | 10/7/3 | 63.9 | 1.14 | 2026-06-18 20:48:26 · 23m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.