Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eyyR5-fHXxd-5z8Sj-LZjrW-FaFSQ | 18/9/6 | 106.7 | 1.48 | 2026-06-15 11:11:47 · 29m 41s | |
| CSGO-fN8ik-par52-5Ut4y-cJQkT-rRXXC | 21/15/4 | 98.5 | 1.38 | 2026-06-15 10:37:57 · 30m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.