Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hxsGy-eJNdq-RXSdP-G6Geq-d34uC | 10/13/1 | 64.3 | 0.71 | 2026-07-04 21:47:04 · 31m 25s | |
| CSGO-28Jmc-Gsi9J-hsin4-9EpGF-woHGG | 15/13/2 | 84.2 | 1.12 | 2026-07-01 20:28:05 · 29m 42s | |
| CSGO-hkmqn-6UqWK-djpBw-iibWn-tNTWJ | 31/23/7 | 97.8 | 1.52 | 2026-06-21 15:05:10 · 50m 20s | |
| CSGO-mz3TC-yjYCk-mvcMX-OHtYD-KUGnK | 9/17/3 | 57.6 | 0.56 | 2026-06-14 17:24:55 · 31m 38s | |
| CSGO-BbUXw-BPavd-jcsLv-8u6Ua-fuW5F | 18/27/11 | 73.8 | 0.84 | 2026-06-02 19:47:20 · 52m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.