Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qtCxF-5Tkyn-syiLW-v2YNF-59qBE | 16/17/7 | 80.9 | 0.93 | 2026-07-03 21:32:27 · 33m 52s | |
| CSGO-i6Y3s-K8p9d-OFeeC-9Vmdw-RWjXM | 18/12/9 | 87.4 | 1.40 | 2026-06-23 20:50:31 · 36m 35s | |
| CSGO-y4E8b-GD3GS-MjGzd-SCT8D-Xo3mA | 15/15/7 | 83.4 | 1.12 | 2026-06-22 21:09:08 · 36m 54s | |
| CSGO-Ophea-Evee7-5UtG7-nMV5S-6QaJD | 17/14/5 | 94.7 | 1.18 | 2026-06-16 21:05:24 · 42m 37s | |
| CSGO-EXaLq-84Z8T-h9tNY-fFOT6-tKkXM | 19/18/4 | 65.3 | 1.12 | 2026-06-16 20:23:20 · 40m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.