Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UNGnO-mxM4J-R3L4m-UBSRk-34OJM | 22/8/5 | 141.6 | 1.97 | 2026-06-24 20:53:11 · 24m 48s | |
| CSGO-s7Co2-C7BHh-Qq4QO-VMLk9-7dKTK | 15/12/7 | 76.4 | 1.29 | 2026-06-23 17:27:41 · 35m 13s | |
| CSGO-mrbVT-FqMxX-x4t5r-oFrTm-OijDA | 18/22/6 | 64.0 | 0.97 | 2026-06-22 19:10:40 · 58m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.