Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vuTT7-SXByf-xDXA4-zJUU6-Oe2ED | 7/8/2 | 48.9 | 0.89 | 2026-07-03 06:44:35 · 27m 33s | |
| CSGO-Tec7w-7LQkp-LvfG5-G9BvJ-O9tvE | 17/18/10 | 75.8 | 1.13 | 2026-06-20 10:27:53 · 36m 28s | |
| CSGO-29ydB-KxaeB-QsJBc-OuKBD-EdWXC | 17/14/3 | 70.9 | 1.22 | 2026-06-18 09:57:58 · 40m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.