Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hJzxJ-r3YiE-VBj99-hrNWC-RdNEL | 13/7/9 | 95.3 | 1.70 | 2026-07-03 13:07:37 · 21m 7s | |
| CSGO-JyYT8-PpMxK-WVLrA-OMsnW-vkSSH | 12/19/10 | 59.3 | 0.73 | 2026-07-02 14:23:17 · 43m 35s | |
| CSGO-URVCX-bUtFd-bE9FP-A3FOo-DiRFE | 16/16/7 | 76.1 | 1.14 | 2026-07-02 10:04:46 · 33m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.