Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aReHL-cjOaV-C5t9Q-Ux97k-dYmQD | 10/6/7 | 109.9 | 1.58 | 2026-07-03 01:16:23 · 21m 28s | |
| CSGO-HXwGY-n3tM9-MLoXY-qzr6s-5rwjN | 1/5/1 | 11.0 | 0.06 | 2026-06-23 18:53:39 · 10m 19s | |
| CSGO-N9zyp-L9ACK-KLF29-5BKXb-O6BxH | 19/17/2 | 77.8 | 1.21 | 2026-06-23 16:39:47 · 36m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.