Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CWtPO-eR8UN-5crz5-iaHPV-HGXbD | 18/14/5 | 95.5 | 1.28 | 2026-07-05 17:40:46 · 39m 35s | |
| CSGO-B2UrE-mAVzS-BuNwj-cpGDC-BAGyB | 28/19/1 | 79.0 | 1.31 | 2026-06-21 20:33:10 · 44m 18s | |
| CSGO-2dDvx-twd2G-ofJrJ-CGpXc-hQAfD | 25/22/7 | 90.2 | 1.26 | 2026-06-21 19:35:41 · 50m 43s | |
| CSGO-UmmG3-MSG4p-2kp4e-kB29b-OPDhP | 15/9/2 | 69.9 | 1.32 | 2026-06-21 18:53:52 · 29m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.