Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zJ9kw-mQGbM-3hu23-Lmcnt-b2VjM | 3/10/2 | 40.1 | 0.44 | 2026-07-03 22:23:46 Β· 14m 30s | |
| CSGO-4NNfL-ycKX9-oKsbC-bvniL-CnF8D | 14/19/5 | 54.7 | 0.82 | 2026-06-28 21:29:22 Β· 34m 37s | |
| CSGO-b8Qj5-rrXmZ-HzWJ2-BuUy5-qVSFE | de_stronghold |
18/20/5 | 77.2 | 1.05 | 2026-06-26 20:18:41 Β· 37m 27s |
| CSGO-wTFpd-TQHYs-9nAOW-kP3Do-B495Q | 13/14/5 | 52.9 | 0.92 | 2026-06-26 19:29:39 Β· 40m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.