Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JTDDk-4zkO5-KK3Uc-5CPyS-qvuvE | 17/18/5 | 72.4 | 1.01 | 2026-06-30 18:05:24 · 35m 13s | |
| CSGO-btYXC-mZy3Y-DU2NN-7AOvj-dYmQD | 12/11/1 | 56.5 | 1.02 | 2026-06-28 19:39:05 · 29m 44s | |
| CSGO-WfB2X-XSsxx-e3Ymc-GdotO-uG3YP | 15/14/3 | 79.9 | 1.25 | 2026-06-28 19:04:24 · 29m 29s | |
| CSGO-OmYVo-jDVZM-oqZDa-KkX4p-PNv5G | 11/16/6 | 74.9 | 0.87 | 2026-06-13 20:08:50 · 27m 30s | |
| CSGO-foQi3-E7Oz8-cmkMC-rX5QY-FvxfF | 17/16/3 | 88.0 | 1.25 | 2026-06-13 19:32:13 · 28m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.