Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4KL2q-vxbJU-FSCem-J8MmT-QGU8N | 12/16/2 | 67.4 | 0.84 | 2026-07-02 19:09:44 · 31m 53s | |
| CSGO-2hBLy-idhTf-Dwmw8-B9bLQ-377GJ | 13/18/6 | 83.4 | 0.83 | 2026-06-17 20:42:35 · 41m 51s | |
| CSGO-tuWzB-miqHr-LbVZN-Pfeas-Uiq3B | 21/14/8 | 121.7 | 1.59 | 2026-06-08 19:17:19 · 34m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.