Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xGTCZ-BT7ck-YV6ra-pVGSP-rSjGH | 11/9/5 | 78.8 | 1.19 | 2026-07-05 18:57:17 · 22m 55s | |
| CSGO-VqYYG-XMLzJ-KHY3s-nS2tB-YLr7C | 14/15/6 | 75.5 | 0.98 | 2026-07-04 19:30:15 · 33m 41s | |
| CSGO-xbCum-XfZyh-JSHtJ-HDkvm-7NKDR | 15/16/3 | 67.5 | 1.02 | 2026-07-03 21:59:03 · 40m 38s | |
| CSGO-QPB38-7bGGW-UDZBF-oKxa2-6qrqK | 15/17/4 | 92.1 | 1.01 | 2026-07-03 21:08:09 · 31m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.