Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vKSVf-eff8V-hAvvz-DxLGW-vvuvE | 12/15/6 | 62.8 | 0.96 | 2026-07-04 17:11:21 · 31m 12s | |
| CSGO-cHdUR-CfKXN-S3CYd-HOqvL-CnF8D | 20/17/6 | 98.3 | 1.24 | 2026-06-28 19:47:46 · 38m 54s | |
| CSGO-QVVhC-DFXEv-RLFrP-dfOeu-C34BO | 9/21/7 | 63.4 | 0.53 | 2026-06-14 10:38:47 · 40m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.