Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3vCeS-jOqUp-Dq7Wv-PWkUF-bTsdA | 16/13/6 | 85.3 | 1.17 | 2026-07-03 21:43:34 · 42m 3s | |
| CSGO-CuMHb-GuROR-QBpF2-Zf2NG-5SsuL | 18/12/3 | 85.4 | 1.38 | 2026-07-03 21:10:10 · 29m 45s | |
| CSGO-Yaoq7-p5aNF-OqsPB-ACsxE-5KKeB | 19/6/3 | 101.9 | 1.87 | 2026-07-03 20:43:27 · 22m 56s | |
| CSGO-UpdK7-PrxAz-Ce3nc-Z9FMy-zUwsP | 22/12/3 | 95.6 | 1.55 | 2026-07-03 20:07:42 · 32m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.