Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6n8Vk-pZ93r-Vjj3E-hDhuD-QdvLA | 7/20/4 | 33.0 | 0.48 | 2026-07-01 16:24:06 · 36m 26s | |
| CSGO-suEyu-K9Pec-dkG8v-xDLME-BynUE | 8/15/1 | 48.5 | 0.50 | 2026-06-28 21:52:12 · 24m 48s | |
| CSGO-xCxPC-6kVpC-Yjak7-2kO7s-4rVrC | 22/3/2 | 128.0 | 2.41 | 2026-06-23 20:18:14 · 24m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.