Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XG7Fk-XhffF-mvqPk-WW6KK-ZSLTK | 10/16/8 | 58.9 | 0.90 | 2026-07-03 16:35:08 · 34m 59s | |
| CSGO-mkuth-VS6Zr-aA8tp-k6i5A-FKu8O | 14/17/5 | 71.9 | 0.92 | 2026-06-30 16:55:52 · 33m 47s | |
| CSGO-bL7uw-KzFha-2WEN9-VVvuw-8rP3A | 32/20/6 | 104.3 | 1.66 | 2026-06-22 17:38:41 · 41m 29s | |
| CSGO-Buaq9-JX3Gw-5KRqr-oD7ak-tXvzF | 14/19/7 | 81.5 | 0.89 | 2026-06-14 11:47:30 · 35m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.