Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-itByL-JLpHq-TAyoZ-Sab3n-3O8WB | de_poseidon |
11/11/4 | 91.5 | 0.97 | 2026-07-06 21:32:27 · 13m 46s |
| CSGO-CMaXy-sy86d-mFJZ8-oLFYA-bzZAB | 18/15/4 | 64.7 | 1.15 | 2026-07-05 19:12:59 · 34m 31s | |
| CSGO-JwZXh-TFovs-YsGFW-FbAZT-HRz6A | 13/13/6 | 73.5 | 1.09 | 2026-07-05 18:37:18 · 32m 47s | |
| CSGO-ess2Z-jmvxP-FMte3-Da9oo-SD8aC | 16/14/6 | 74.9 | 1.23 | 2026-07-05 17:58:22 · 35m 8s | |
| CSGO-hTSkX-LfeCa-paHqe-rHWpb-cZrKG | de_poseidon |
12/10/0 | 83.9 | 1.01 | 2026-07-05 17:45:21 · 11m 0s |
| CSGO-Q5m64-W8y4d-KL4pm-viHWN-SSUnB | de_poseidon |
7/11/3 | 60.4 | 0.70 | 2026-06-25 15:51:22 · 15m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.