Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zYbSk-yn2NG-XR6pi-A65fi-2NKDR | 18/14/6 | 106.8 | 1.34 | 2026-06-27 17:07:38 · 32m 13s | |
| CSGO-cs62Q-dFVWP-EW6Ai-PNbmF-oncFO | 13/7/2 | 79.2 | 1.36 | 2026-06-16 11:56:40 · 12m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.