Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NDxyo-eLXFx-76oku-vEba2-oBCJC | 13/17/1 | 61.0 | 0.84 | 2026-07-02 18:54:16 · 34m 18s | |
| CSGO-sT8pk-yvEvN-yF9od-WoCib-vEkwG | 19/17/3 | 93.1 | 1.17 | 2026-07-01 16:04:42 · 34m 32s | |
| CSGO-3pLwU-yzS2s-rODj7-7HZCt-3rP3A | 13/22/10 | 59.8 | 0.78 | 2026-07-01 14:25:42 · 58m 12s | |
| CSGO-AiHfb-WXa57-hZC4O-uymZz-K2N6H | 10/15/10 | 63.4 | 0.85 | 2026-06-16 19:19:52 · 46m 43s | |
| CSGO-G2Nrq-4qdCw-kWQTy-H3tXb-jPocG | 10/9/6 | 92.1 | 1.30 | 2026-06-13 17:31:40 · 20m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.