Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e6WAJ-rtBQd-V3j2n-nxdux-wfdZH | 19/14/4 | 88.9 | 1.38 | 2026-07-05 12:56:35 · 32m 7s | |
| CSGO-VFk35-Z8tMc-6ay2d-HfAxW-J6BxH | 22/9/4 | 119.6 | 1.91 | 2026-07-05 12:21:42 · 27m 43s | |
| CSGO-R3ZkE-cHLop-dzo7G-pE4XQ-HxhaB | 25/14/10 | 138.7 | 1.80 | 2026-06-09 18:04:55 · 45m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.