Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-secbW-OZVnw-XhNPr-mFvAt-uWq7C | 16/13/3 | 67.6 | 1.13 | 2026-07-05 20:41:06 · 30m 45s | |
| CSGO-srKYn-CeZwK-tOMWK-VUtSZ-bFhCG | 3/6/1 | 24.1 | 0.61 | 2026-07-05 17:40:20 · 16m 50s | |
| CSGO-sc9Xp-8oVXZ-KT9pF-OCZtN-dSEdH | 11/14/3 | 71.2 | 0.88 | 2026-07-05 16:26:09 · 32m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.