Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mRFeP-M7TVW-5pvqV-SHdWt-UfwoO | 18/14/6 | 82.6 | 1.29 | 2026-07-02 19:55:36 · 31m 40s | |
| CSGO-FP34q-O7i7M-xmJGb-wvmes-Bht4N | 17/21/6 | 83.8 | 1.08 | 2026-06-30 19:58:22 · 38m 58s | |
| CSGO-f3Pp9-uBr57-YDmkF-rsxJq-isMHA | 6/18/4 | 56.7 | 0.47 | 2026-06-30 19:30:08 · 23m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.