Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-76A3S-wksGz-43q9t-nN9ai-xY2tJ | 21/7/4 | 128.1 | 2.03 | 2026-06-29 13:31:09 Β· 26m 47s | |
| CSGO-qPScO-8HCXc-mLjFC-Brxe3-cfP7B | 11/15/4 | 79.5 | 0.93 | 2026-06-23 14:08:41 Β· 40m 51s | |
| CSGO-dSbLs-yQbvB-2GiQA-Pka7N-DnMwF | 14/15/9 | 75.7 | 1.03 | 2026-06-12 16:25:40 Β· 37m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.