Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y2uxB-A9VwV-ZbYHU-zDFPk-24wPB | 39/15/2 | 151.9 | 2.24 | 2026-07-04 21:22:06 Β· 36m 9s | |
| CSGO-fWsK2-uXnxp-V47nP-tJNav-5fUGQ | 25/15/6 | 130.9 | 1.81 | 2026-07-04 20:39:39 Β· 33m 0s | |
| CSGO-V4sB3-DrpTA-jEZrx-uLHsa-YPVeL | 32/23/6 | 126.3 | 1.50 | 2026-07-04 19:53:36 Β· 40m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.