Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xa4uQ-EyKXF-JyReh-OSHBS-awkMC | 21/14/5 | 111.4 | 1.61 | 2026-07-07 22:16:45 · 29m 54s | |
| CSGO-N2DPL-TXPsz-fBBuu-HmXDH-vSvPB | 23/16/3 | 108.4 | 1.55 | 2026-07-07 21:39:46 · 34m 46s | |
| CSGO-t4H3p-TZSq6-zMyTu-aMKOR-E8V5F | 22/7/6 | 122.3 | 2.07 | 2026-07-07 20:43:43 · 28m 18s | |
| CSGO-47zSt-HyUHA-aAN3f-JkSkp-UO8nM | 15/18/7 | 65.3 | 0.99 | 2026-07-07 20:04:35 · 33m 15s | |
| CSGO-m2xOV-q5QtM-NFd9b-tYwoJ-DK5RG | 21/15/2 | 109.2 | 1.44 | 2026-07-07 19:28:11 · 34m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.