Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TpXZt-ccHDo-Ybvrs-KvujL-Z7PVP | 14/15/2 | 54.5 | 0.90 | 2026-07-06 00:01:06 · 42m 54s | |
| CSGO-yfxzj-RFb6B-KEYHy-o7wvW-RadFO | 6/17/7 | 44.6 | 0.51 | 2026-07-03 03:58:54 · 31m 27s | |
| CSGO-HYoRk-O2877-3VvJ5-V6tEn-i49oF | 14/17/2 | 83.1 | 0.92 | 2026-07-03 03:58:54 · 29m 3s | |
| CSGO-MXbx6-DwpuY-QRdMk-wuMct-NDpcG | 12/20/5 | 67.7 | 0.77 | 2026-06-23 12:17:17 · 36m 43s | |
| CSGO-6ZmxA-OTDVX-PE5yu-bYeJN-HcyMM | 14/18/10 | 78.7 | 0.95 | 2026-06-23 11:37:35 · 33m 51s | |
| CSGO-4SPJM-wN8Z8-QLx7a-8vfKq-MsdVG | 15/10/2 | 73.2 | 1.32 | 2026-06-22 18:39:04 · 25m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.