Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3ktiK-kDwvR-arVTU-qZwzE-Zy3xK | 12/18/2 | 62.5 | 0.76 | 2026-07-03 03:43:59 · 36m 33s | |
| CSGO-qMJdK-X4o4y-TMd5z-xqkKs-eXfWA | 21/18/2 | 89.0 | 1.26 | 2026-06-27 18:13:25 · 37m 32s | |
| CSGO-HoV4K-VU7ic-F3R9c-oXVbh-DFAkE | 16/11/9 | 111.7 | 1.52 | 2026-06-26 19:27:51 · 33m 50s | |
| CSGO-y7RU5-zWoo9-Axk7f-7D8ek-6XLoD | 24/24/6 | 81.2 | 1.09 | 2026-06-25 19:15:04 · 50m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.