Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qmm8F-ECkzA-LQaUY-6o3kN-2mw9H | 12/14/1 | 84.2 | 1.07 | 2026-06-28 19:26:22 · 24m 48s | |
| CSGO-djKam-Tr5m7-DBA9i-aEUAU-bwrBE | 10/13/3 | 53.1 | 0.86 | 2026-06-24 20:00:05 · 27m 5s | |
| CSGO-tZQCw-hxcnL-2SNM2-cEG2t-oCO2G | 12/16/6 | 73.6 | 0.90 | 2026-06-22 20:28:08 · 32m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.