Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HWEyJ-DbYue-3dNTd-9jCmw-oqS4M | 9/17/2 | 52.9 | 0.68 | 2026-07-01 19:16:28 · 40m 2s | |
| CSGO-5HbDw-yUVSY-JQcDE-F7qFw-4f4NF | 20/13/7 | 107.6 | 1.54 | 2026-06-26 14:42:58 · 37m 38s | |
| CSGO-8xwxO-VSZsv-8U3uj-hNf4A-QKD7K | 10/14/3 | 76.8 | 0.86 | 2026-06-15 19:25:44 · 31m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.