Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4nwGR-C4vQM-d3LQk-37XMZ-NRz6A | 18/16/4 | 95.5 | 1.28 | 2026-07-01 03:30:51 · 31m 52s | |
| CSGO-Nmhk3-h2ZY5-FwaLq-xbavG-woHGG | 12/21/6 | 74.5 | 0.77 | 2026-07-01 02:47:43 · 37m 42s | |
| CSGO-Dbzjm-OnuYy-jpqWm-kCOhC-UUYkF | 16/15/4 | 90.5 | 1.17 | 2026-07-01 02:13:25 · 30m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.