Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9xyQw-S3dSb-A7Ybz-uuuZL-CnF8D | 16/11/3 | 71.0 | 1.17 | 2026-07-03 22:47:48 · 33m 58s | |
| CSGO-OqMXn-6O3du-dQJiO-FvKDk-iP5mA | 16/14/8 | 101.4 | 1.29 | 2026-06-27 21:29:53 · 33m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.