Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NFqcQ-j3WNa-4jKQ5-JaBMO-xvkbN | 13/13/8 | 72.7 | 1.14 | 2026-07-02 11:49:52 · 28m 4s | |
| CSGO-4eTjM-TxPpj-skhDC-cXrEM-tJpxA | 18/15/2 | 98.0 | 1.26 | 2026-07-01 23:38:41 · 35m 12s | |
| CSGO-OXLik-iikwT-xESbz-rLFrB-FKu8O | 9/14/5 | 57.5 | 0.71 | 2026-07-01 12:27:54 · 32m 1s | |
| CSGO-kbGui-njtGm-8LU58-oNRNr-ECBcO | 11/19/8 | 62.8 | 0.67 | 2026-06-29 20:41:32 · 44m 21s | |
| CSGO-ozVo7-Trqme-YojYz-33xzQ-yROEL | 21/19/6 | 106.6 | 1.47 | 2026-06-26 20:18:55 · 36m 48s | |
| CSGO-Zncun-3Fzww-yD9Ho-59x5M-Pn6nM | 11/12/5 | 56.6 | 0.97 | 2026-06-25 19:43:39 · 28m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.