Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rbJy7-rvXWQ-4zWDX-pp4Bw-B3bJD | 7/12/2 | 58.6 | 0.68 | 2026-06-28 16:20:48 · 19m 50s | |
| CSGO-FJWiv-zTtHB-KOjHN-U56r5-wyTaK | 19/11/7 | 98.8 | 1.54 | 2026-06-18 14:46:46 · 30m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.