Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3szkM-jMoen-LKdM4-SABN3-ZC9WB | 16/10/1 | 101.1 | 1.47 | 2026-07-07 19:02:51 · 24m 55s | |
| CSGO-DuZM2-E4paz-xVo8X-NTwRu-o2uWK | 26/18/8 | 93.2 | 1.48 | 2026-06-28 21:21:32 · 36m 48s | |
| CSGO-BCFVQ-wJLNB-zKxDo-wr4wZ-b5EiJ | 16/16/8 | 81.9 | 1.13 | 2026-06-12 19:40:06 · 42m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.