Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HBBxQ-u2dDv-frxBs-xu5KN-iJWzE | 13/16/9 | 75.0 | 0.97 | 2026-07-02 17:18:15 · 42m 22s | |
| CSGO-dU95w-B9XXK-nSGi7-C4DjM-2mw9H | 8/15/4 | 48.2 | 0.60 | 2026-07-01 20:28:36 · 32m 21s | |
| CSGO-maZ4w-UTybi-VSUza-LAiuz-t2uWK | 12/6/1 | 59.2 | 1.34 | 2026-07-01 18:00:03 · 26m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.