Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OQMmD-6c8KW-aReBr-BufY9-3Aw5G | 33/4/4 | 169.5 | 3.12 | 2026-06-28 21:34:31 · 20m 4s | |
| CSGO-56AzX-GMDT9-hJwuT-pvR3W-Bkb3K | 24/22/6 | 86.5 | 1.20 | 2026-06-28 20:39:04 · 44m 29s | |
| CSGO-5545O-BH9sE-BESYF-wGtTw-vB3xK | 13/14/2 | 80.4 | 1.03 | 2026-06-27 23:22:50 · 26m 56s | |
| CSGO-3cSoQ-vpP3p-hcTdR-Vfz7C-bxfvN | 17/14/4 | 102.9 | 1.36 | 2026-06-25 18:27:48 · 26m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.