Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4MS5s-DVAL8-LwC53-9beEX-rPdKP | 12/17/1 | 63.5 | 0.74 | 2026-07-06 08:45:52 · 33m 30s | |
| CSGO-Nfat8-5OGt2-XDBSs-t6Zw8-pycuB | 14/16/3 | 78.8 | 0.95 | 2026-07-05 20:45:44 · 34m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.