Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q4YiJ-WwJpQ-2u5J3-Z2YeC-Yyv9H | 13/17/7 | 75.1 | 1.03 | 2026-06-27 19:10:49 · 31m 22s | |
| CSGO-ffYJW-c56xD-KNDh9-T3bkb-Y6TvD | 19/16/10 | 120.9 | 1.50 | 2026-06-21 19:21:11 · 37m 47s | |
| CSGO-Hq57c-WscGA-TXfPV-2uw9p-bNmkP | 19/16/7 | 109.1 | 1.45 | 2026-06-21 18:07:43 · 33m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.