Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-icrLT-sPGO9-N78mj-3yAXY-462NF | 17/17/4 | 60.1 | 0.99 | 2026-07-07 18:13:49 · 36m 17s | |
| CSGO-C85zk-kqZKM-HC2cQ-3nx3t-8MEKO | 12/10/9 | 89.9 | 1.39 | 2026-06-29 14:36:01 · 26m 3s | |
| CSGO-zkJjX-Wtsr9-KJb77-fwuAG-woHGG | 26/16/6 | 105.3 | 1.58 | 2026-06-26 18:04:17 · 43m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.