Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QntMv-9tmvD-FMR8z-RPB4O-mvMpP | 24/17/5 | 96.3 | 1.52 | 2026-06-28 01:49:28 · 36m 19s | |
| CSGO-WoTv7-L4Lua-ncBf2-B98Aw-oWRKF | 22/16/3 | 96.2 | 1.31 | 2026-06-28 01:13:07 · 33m 31s | |
| CSGO-GNbhH-VDEro-nFYyh-9odcN-hRyQN | 12/11/5 | 65.7 | 1.20 | 2026-06-21 03:01:00 · 24m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.