Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UEf52-tYnGV-ZMnky-NKQHP-qaChP | 21/17/6 | 96.1 | 1.43 | 2026-06-15 18:49:26 · 33m 25s | |
| CSGO-n6ijk-pkbtp-UKD7Q-7o8uJ-9wFKO | 15/17/14 | 92.9 | 1.13 | 2026-06-15 18:01:18 · 38m 2s | |
| CSGO-UupSY-zTEaJ-BpFpO-vr3EH-OKNQC | 28/11/4 | 119.4 | 1.83 | 2026-06-15 17:21:13 · 35m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.