Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MWuFx-V3anQ-nhm9G-DeVGE-Yyv9H | 17/11/6 | 85.7 | 1.37 | 2026-07-03 16:30:25 · 30m 41s | |
| CSGO-OwDyH-rNAO3-6TpfQ-Pi5qD-oncFO | 11/19/7 | 61.3 | 0.75 | 2026-07-03 09:09:24 · 36m 8s | |
| CSGO-FutKS-Pwft2-BqQhD-ndkcT-ebaEC | 12/13/10 | 74.6 | 1.07 | 2026-07-02 18:09:55 · 35m 10s | |
| CSGO-UV87U-8MsUS-3c9zh-EMMD8-XpeOQ | 23/19/6 | 102.4 | 1.49 | 2026-07-02 17:30:37 · 35m 34s | |
| CSGO-XX3DN-KHWcY-j7QCE-jmKdZ-OGdRF | 18/15/4 | 85.0 | 1.30 | 2026-07-01 18:52:51 · 35m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.