Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ONfvA-d3FV7-bCSoi-ycJrb-5jDFN | 19/19/5 | 77.2 | 0.95 | 2026-07-01 21:33:57 · 45m 18s | |
| CSGO-YaHZ6-Jris8-f2L4w-Ne6fi-htRBD | 8/12/4 | 88.0 | 0.98 | 2026-06-29 14:39:02 · 20m 4s | |
| CSGO-X6iWd-9YrGZ-zanww-pnsXU-3ZPmH | 16/14/6 | 83.0 | 1.22 | 2026-06-29 12:51:46 · 37m 33s | |
| CSGO-MBczy-2Cscm-fsocL-8r8dn-4s3cQ | 13/7/1 | 80.7 | 1.43 | 2026-06-18 20:39:33 · 27m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.