Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oXZLu-4fTKO-qxwOF-5hMUE-UKmDA | 10/12/10 | 72.1 | 1.04 | 2026-07-03 23:25:54 · 36m 16s | |
| CSGO-hXx7W-ZkGoA-RxiaS-vPiG9-rAd7L | 13/13/5 | 71.0 | 1.11 | 2026-07-01 21:28:33 · 34m 19s | |
| CSGO-Lerjc-Xm3as-e9PmW-AaiOY-sGCtG | 10/17/6 | 75.5 | 0.79 | 2026-07-01 18:52:39 · 36m 40s | |
| CSGO-se3ky-bzFEw-a5hJn-SdYC5-cpxMM | 22/26/10 | 78.2 | 1.08 | 2026-06-30 21:57:26 · 61m 29s | |
| CSGO-4WDjh-9VAXR-q73br-6Mdrd-CQVPA | 14/7/8 | 93.4 | 1.50 | 2026-06-29 17:33:37 · 26m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.