Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4SAkj-kRe2W-i2Bzk-UDym6-xeYfE | 6/10/2 | 89.2 | 0.88 | 2026-06-28 17:31:33 · 19m 38s | |
| CSGO-GKojy-N8BTJ-ORnNi-Z35wH-dJxsP | 14/14/3 | 74.2 | 1.14 | 2026-06-23 13:25:13 · 29m 32s | |
| CSGO-MLbvf-hzAOQ-FnRG9-yQvDJ-z8kHB | 28/17/5 | 126.0 | 1.73 | 2026-06-14 16:01:36 · 36m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.