Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3hBtz-7RUmt-NtiHe-jBjy5-DqVoN | 8/22/7 | 48.8 | 0.53 | 2026-07-03 23:55:37 · 44m 35s | |
| CSGO-YBpvU-PdCKK-8ztTE-Nkk7N-xbjsF | 11/17/7 | 70.3 | 0.82 | 2026-06-30 08:28:55 · 38m 5s | |
| CSGO-eUm3C-9j5tO-2bL3Q-fRcCT-XSUnB | 13/16/8 | 74.8 | 1.02 | 2026-06-28 13:38:55 · 32m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.